This week has been devoted mostly to creating new levels. After creating 13 of them I felt I lack new and fresh ideas. To avoid creating levels that are very similar I decided to take a rest from level creation. I switched to less creative but also important tasks. I've added background to all menus, screens asking user for a review, in-app purchase for removing ads, etc. Mostly boring stuff that is always left for the very end but on the other hand it gives possibility to take rest from creative tasks.
Next week I will have less time for "square" project as i will be busy porting my game to new Nokia X store. I will post about it in separate article so you know in advance what gotchas are waiting for you during migration. Concerning "square" I'm going to add at least a few levels to reach number 32 which will make two screens of levels. I got a feeling that in previous games I exaggerated with number of levels. It looks to me that it's better to start with small number so once user feedback flows in I know which features are liked/disliked and I can build levels that users enjoy.